Multiplayer Board Game

LINDIPUZZLE MULTIPLAYER BOARD GAME RULES

Congratulations on finding our rules that interacts with our LINDIPUZZLES! Your Sudoku skills are about to be tested in this multiplayer boardgame. By printing our Full Page 8 1/2 inch by 11 inch easy to solve LINDIPUZZLES, the challenge with multiple players is about to get intense. Our board game has official rules which declare that no player shall be allowed to take written notes during game play, a timer is to be used to promote quicker puzzle solving, and answers entered in error deducts points from a players score. These board game features add a fun new interesting challenge to the traditional LINDIPUZZLE. So on to the rules.

This game can be played with 1 to 10 sudoku minded players. The object of this game is to have the most points after the puzzle has been solved, whereas each player will get the same number of opportunities to solve a blank space, until all the blank spaces have been solved. The best strategy for winning this game is solving the blank spaces that have the highest numbers remaining on the puzzle for the best score, but be careful, sometimes it is better to solve a lower valued blank space than have the timer expire and not get any points at all. We recommend using a digital timer, as 30 seconds is the LINDIPUZZLE official "time to solve" turn. This time of course can be altered to whatever time is acceptable to the players involved. An official LINDIPUZZLE game typically lasts about 20 minutes, with the use of a 30 second timer.

To begin, The full page individual large printed LINDIPUZZLE will be the game board. Using our low priced LINDIPUZZLES, download and print a LINDIPUZZLE. If a "8 circle" game board is being used for play, the numbers 1,2,3,4,5,6,7,and 8 will be used. If a "10 circle" game board is being used for play, the numbers 0,1,2,3,4,5,6,7,8, and 9 will be used. How to score, for each correct number placed in its appropriate blank space, that player will receive the number of points that was inserted in the blank space. Note that on the "10 circle" game board, the number "0" will count as 10 points! But don't enter a wrong number in the puzzle! When any player on their turn "finds" a wrong number entered on the game board, the current player can stop the timer, call out the wrong entry on the game board. The number that was wrong will then have a "negative" added in front of the entry on the score sheet. This number that was wrong will then be erased from the LINDIPUZZLE and this blank space will be ready for a current or future entry. 

For an example of what to do with a wrong answer that was found in a blank space. See examples below. If a "4" was entered in error previously by player A on his third turn, then any current player who finds the "4" in error will pause the timer, and explain why the "4" is in error. If this "4" is in error, then player A will have their "4" turn into a "-4"(minus 4 points) on their score sheet for their error. If it can't be proven that the "4" is in error, the "4" will remain on the score sheet and then the current player who had paused the timer loses his turn and the next player resumes with the timer reset with the full time remaining (30 seconds with official rules). So if the "4" is found in error, it will be erased from the LINDIPUZZLE board with the "A" identifier.

Depending on the number of players, a unique "we recommend a letter" or "symbol" will be placed on the blank space with the number that was inserted for that blank space. For example if we have a 4 person game, each player can be identified by the letters A,B,C,D. So if player "A" wants to insert a "1" on the LINDIPUZZLE, player A would write "1A" in the appropriate blank on his turn. Player "B" wants to insert a "6" on the LINDIPUZZLE, player B would write "6B" in the appropriate blank space on his turn. If player C can not find a solution for any blank space within the given time allowed on the timer, he enters a "0" on his score sheet, and then play goes to player D. After player D plays his turn, then player A starts over again, with the turns continuing until the entire puzzle is solved. Whoever has the most accumulated points wins!

Every player gets the same number of turns in this game. Because of extra turns that can be created from not solving on a turn (receiving 0 points), or misinterpreting an error on the puzzle during a turn which results in 0 points on a given turn, when the puzzle is finally solved there may be an uneven number of turns played between all the players. If one or more players has an extra turn or 1 more turn than any opponent, the LAST turn that is in excess of the other players who have the less turns, those points entered for the last turn will not be added to the point total of the player or players that had the extra turn. So the strategy here is to try to leave the lowest numbers at the end of the puzzle solve to maximize a players score. 

We like to use a digital timer set for 30 seconds. Our phone has a great timer on it. Please use whatever timer you have available. During game play, after a player enters his solution to a blank space, the timer is then restarted for 30 seconds after the score is entered on the score sheet. All written entries on the LINDIPUZZLE have to be "STARTED" in a blank space BEFORE the timer has expired for it to be added to the score sheet. 

A typical score sheet and a finished LINDIPUZZLE game that was played with 4 players are shown in the examples below. In the case of a tie score. The tiebreaker for this game starts with how many "highest numbers" on this puzzle that was solved. For example, Players B and C tied with 46 points apiece. Looking at the score sheet, both players solved one "8" apiece. Now we move to the next tiebreaker, which would be the number "7". Both players solved two "7"s, so now the tiebreaker goes to the number "6". Player C solved two "6"s, and Player B solved one "6". Player C wins the tiebreaker with the most "highest number solved". If both players would have tied with the "6"s, then the tiebreaker would go to the "5"s, "4"s, "3"s, "2"s, and finally "1"s. If all were the same between the players involved, then we would have a tie with both players winning. In the case of 3 or more players tie at the end of regulation play, the tie breakers would start at the highest number, eliminating players who didn't have the most of a highest number until there is a winner, or tie. For example, let's say Players A, B and C all tie with 35 points. In a 8 circle LINDIPUZZLE, let's say Player A had one "8", Player B had two "8"s, and Player C had two "8"s. Player A is now eliminated. Now let's say Player B had zero "7"s, and Player C had two "7"s. Player C would be the winner of this example. In this game, it is really important to solve the "highest number available" a player can find in the short time that the player has, in any given turn before the timer expires!

We recommend using a pencil that has a good eraser for entering numbers and the players indentification symbol (usually a letter) in the blank spaces, and then using a separate paper for score keeping. Normally, one person is a designated score keeper, and documents all scoring. The puzzle is normally left on the table, and the player who's turn it is to solve is in front of the puzzle with pencil and enters the number and unique player symbol in a blank space for the players entry. The timer is reset after the score is entered on the score sheet. The next player should be in front of the puzzle when the timer starts for the players turn. Remember, anytime a player enters a number and unique symbol on the puzzle, and the points are entered on the score sheet, THEN the timer is reset. We also recommend having extra pencils on hand in case of pencils breaking tips or not writing.

The last feature that we have "for official LINDIPUZZLE game play" is that NO written notes may be used for game play solving! WYSIWYG. That's right. What You See Is What You Get. Everything about the solve is without taking any notes. Every player should be able to see the puzzle at all times, but only the player who's turn it is to solve can have the puzzle in front of the current player at that time. 

We hope you will try a multiplayer game play. Pick up a monthly edition from our products available at www.lindipuzzle.com. There are at least 30 puzzles with 30 solutions to the puzzles in each of our unique monthly editions. Print out a LINDIPUZZLE and start playing within minutes after ordering. All of our puzzles are in PDF format. All of our puzzles are in LARGE print, and Full page board game play. That's convenience. 

LINDI type puzzles and LINDIPUZZLE products are made by a process that are United States Patent protected. We have exclusive rights to make, use, offer for sale, and/or sell. The exclusive rights also include the importing into the United States as well. US Patented, Patent No:US 10,173,125 B2 Dated: Jan, 8, 2019

LINDIPUZZLE rules can be found at www.lindipuzzle.com/pages/rules-of-play

Challenge your friends and/or family, have an 8 player tournament, or just chill out and solve one yourself. More importantly, have fun with the solve.